Tag: Orthidian

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  • The Winter Witch, and that Tiefling Bitch

    After a harsh battle with "The Collectors" and [[:bren-emy | Bren-emy]], the party continues on their way to meet the witch that lives outside of town. After a day and a half long journey the party finds the witch, Lorelei, in her oasis. She calls …

  • Feynrial's Travels

    h4. First Session: "It all began in a dark and dirty prison cell. After the rest of my guildmates were slain in the last battle, they brought in new recruits to bolster my team... They were across the hall, in the cell opposite of mine when I first …

  • Ardis & Onward

    After nearly destroying the city, via explosion and giant fish. The party has moved onward to and is heading towards Sarack, the merchant city. After arriving in Sarack, and losing two party members to the towns defense turrets, the party moves onward …

  • Ladaris

    [[Ladaris]] is the seat of the Emperor of the [[Ciradien Empire]]. Here sits [[Elombar Ciradius III]], a kind and just leader. The city is split into two sections, and takes up roughly 700 square miles. The northern district, also known as the Palace …

  • Korkesh

    [[Korkesh]] is the only actual city in the [[Red Ash Badlands]]. It is a city ran by criminal families, and is one of the most dangerous places in Embyur. The city makes most of its money from slave trade and the import and export of exotic/illegal goods. …

  • Sarrack

    [[Sarrack]], also known as Fool's Bastion, is a large trade city in the middle of the [[Brimstone Desert]]. Trade goods from all over travel through the giant marketplace city. The city is run by a mysterious leader, who no one has seen in roughly 20 …

  • Ardis

    [[Ardis]], The City of Guilds, is a city-state rules by [[The Thirteen Guilds]]. Each guild is in charge of a specific aspect of running the city. From Law to Agriculture, the guilds keep peace in the city. The [[Ciradien Empire]] doesn't bother too much …

  • Toulan

    [[Toulan]] is a city built around the ruins of an ancient ship, and is the home of the [[Saurian Collective]]. Long ago, legend tells of an airship that came through a rift in reality and crashed atop the Maser Highlands. The Saurians believe their …

  • Jehar

    [[Jehar]], named after Jeharis, the goddess of battle, is the only Orc city in Embyur. After invading Embyur long ago, and after using forbidden magic to try and defeat their enemies and in turn terraforming Embyur into what it is today, the Orcs were …

  • The Maser Highlands

    The Maser Highlands is a lush green area. On its far western boarder is the Maser Cliffs, preventing anyone from below from accessing the Highlands until recently. Highview, and Cliff's Bottom were two towns that were constructed along side a great canal …

  • Saurian Collective

    The Saurian Collective, a name given to them by their ancestors, are a group of [[Saurians]]. Their seat of power is [[Toulan]], a crashed space ship that fell through a dimensional rift long ago. They are currently at odds with the Ciradien Empire, who …

  • The Thirteen Guilds

    The Thirteen Guilds of Ardis - Justicars Guild: Responsible for the City Law Leader: [[Justicar Gwen]] - Arcanists Guild: Responsible for all things Magic, Mage Academy Leader: [[Thaddeus Conundrumous, The Confounding]] - Tinkerers Guild: …

  • Ciradien Empire

    The Ciradien Empire stretches across most of Embyur. Covering the majority of the central part of the continent. By some accounts, the entire continent should be part of the Empire. Currently the technical areas covered under the empire are anything …

  • Elombar Ciradius III

    Elombar Ciradius III is the current Emperor of the Ciradien Empire. His heir, Caeden Ciradius is poised to take up the throne when his father passes, which according to some may be sooner than expected. He is a kind, warm-hearted human, who loves his …

  • Lowend

    Lowend, another name for the southern half of Ladaris, is made up of many residential districts. The further south you go, the poorer the people. Those closer to the Palace District tend to live in more lavish houses. You will find most taverns and …

  • Red Ash Badlands

    [[Korkesh]] is the only actual city in the Red Ash Badlands. It is a city ran by criminal families, and is one of the most dangerous places in Embyur. The city makes most of its money from slave trade and the import and export of exotic/illegal goods. …

  • Brimstone Desert

    The Brimstone Desert is one of the most inhospitable locales in Embyur, next to [[Harrow Isle]]. Many people travel across the desert if only for the fact that they cant afford passage on a ship, or they wish to trade in [[Sarrack]].

  • Harrow Isle

    The only things known about this strange island located in the southeast part of Embyur is that it is home to hundreds, if not thousands of undead. There is rumor that a powerful undead knight has begun to unify the island against the living …

  • Saurians

    Saurians will primarily come from the Maser Highlands, though some have been seen living in other parts of Embyur. On the rare occasion you see one outside the highlands, they are most likely acting as emissaries, or pioneers. Legend says that their …

  • Humans

    Humans will primarily come from the Ciradien Empire, and usually make their living as farmers or traders. Appearance: Human Region(s) Found: Most areas of the world, but mainly the Ciradien Empire. Type of Society: Monarchy. Religion (if any …

  • Orcs

    Orcs originated far from Embyur, and arrived here most likely fleeing from some greater force. Once they caused [[The Calamity]], they were forbidden by the other races of Embyur from building towns of any sort. Orcs outside the Icy Wastes will most …

  • Elves

    After being pushed from dry land after The Calamity, the elvish people became sea-faring folk. After being on the sea for so long, their skin is now slightly tinted blue. They make their livings as sea traders, and occasionally there are rogue bands of …

  • Halflings

    Halflings make their home in remote areas of Embyur, such as the Lyriss Wilds, or the Sorsetta Tropics. They tend to live normal, uneventful lives. When seen out in the world, they tend to stay in the background of social situations. One of the most …

  • Gnomes

    Short. Cranky. Too smart for their own good. Gnomes come from the Lyriss Wilds, where they use their surrounding toxins to create alchemical marvels. They are also known for their engineering, as they are said to be the original creators of the air ships …

  • Avians

    Avians are some of the strangest races in Embyur, seemingly arriving from nowhere. There are many different types of Avian around, each inhabiting a different area. Altiar (Hawks)- Most commonly found in Freywyn and the flatlands. Strix (Owls)- …

  • Lepus

    More than just fluffy bunnies the Lepus stand as the fleet-footed units in the war against the Dangers in the Night. They have an aptitude for the healing arts and knowledge but can be a bit too curious at times. Often young Lepus are told the story of …

  • Canis

    The Canis are the canine family of stuffed animals. Fiercely loyal and independent. They are a people who took up protecting children because it was the right thing, not because some human decided it for them. Like dogs in the real world, Canis have a …

  • Ursa

    Often called “Teddy Bears,” the Ursa were the original protectors of children. They were given their sacred duty by Emperor Theodore Ciradius in 1100 AC, when he created the Order of the Bear with the explicit mission to protect children from the Dangers …

  • Azhar

    Race of red skinned, demon horned/tailed humanoids, with golden eyes, and dark hair. (Also known as Tieflings in other settings). They claim to be from an island city by the name of Freeport. Appearance: Redskin, horns, tail, golden eyes. Region(s …

  • Dwarves

    After being banished from land by an ancient curse, or so they say, the dwarves took to the skies and now live in and mine the [[Floating Mountains | Floating Mountains]]. They use the floatstone they mine in order to keep their ships in the air. The …

  • Lyriss Wilds

    The Lyriss Wilds are a dangerous swampland that make up an area called the "Trunk of Embyur", named so for the fact that it looks like the trunk of an elephant when viewed from above. Very few are able to make the Lyriss Wilds home, other than the …

  • Freywyn

    Freywyn, a strange volcanically active area, is the nation of the Altiar, the Hawk sub-race of the [[Avians]]. The land is dotted with geysers, sulfur lakes, lava pools and burned trees. The area has a large glacier at its northern end, and a enormous …

  • The Timberwolf Mountains

    The greatest mountain range in all of Embyur is the Timberwolf Mountains. Stretching almost from the top of the continent to the bottom, it is home to many different kinds of life. While traveling across the mountains is not advised in the winter seasons, …

  • Sorsetta Tropics

    The Sorsetta Tropics, home to [[Halflings]] and goblin-kind, is the biggest wooded area in Embyur. Covering more than 50,000 square miles, it is not a good place to get lost. In fact, it is practically avoided by all except the Halflings, who are rumored …

  • The Gloamwood

    the Gloamwood is a forest shrouded in perpetual darkness. At night it is nigh impossible to see your hand in front of your face, while in the day, you can barely see 10 yards away. This is fine for the Strix, the Owl-like Avian sub-race. They have made …

  • The Veldt

    The Veldt, a savanna like area, shares a lot of features with the [[Ciradien Flatlands]], but is home to some more exotic creatures and plant life. Lions, elephants, and zebras are just a few of the creatures that make this place their home. It is …

  • Ciradien Flatlands

    The Ciradien Flatlands make up the majority of the [[Ciradien Empire]], and most of the people make their living farming, the flatlands. Scattered throughout the flatlands are hundreds of small farms, so small there would be no point in putting them on a …

  • Wyvern's Lake

    Wyvern's Lake is home to many species of fish. While swimming in the lake is not suggested, catching and eating fish from it is completely safe. Swimming in the lake causes nightmares, and the closer you swim to the lone island in the middle, the worse …

  • Brightwood

    Brightwood is a forest of pine and similar like trees. It takes up a good chunk of the [[The Maser Highlands | The Maser Highlands]], and is home to your normal forest-dwelling creatures. Once every four years, during that year's fall season, the trees …

  • Lanternshire

    Lanternshire is a newer area of the empire, only acquired a few decades ago. Ruled by Lord and Lady Lanternshire (for which the area takes its name), this shire is home to an oppressed people. Rumor says that the Lord and Lady are taxing the area more …

  • Floating Mountains

    The Floating Mountains, aptly named for being giant floating asteroid-sized chunks of Floatstone, only hover above water and tend to orbit a continent. The [[Dwarves]] have managed to pioneer a way to mine the floatstone and use it to keep their Air Ships …

  • The Icons

    * [[The Emerald Empress]] - Sea Elf - Ambiguous * [[Elombar Ciradius III | The Emperor]] - Human - Good * [[The Dire Orc]] - Orc - Villainous * [[The Larkin]] - Avian - Ambiguous * [[Godspeaker]] - Saurian - Unknown * [[The Hunter]] - Wood …

  • The Gods

    * Ibros: Law & Justice * Matthias: Travel * Ezyr: Time * Pexidos: Destiny * Seione: Nature * Asdarr: Magic * Onia: Mercy * Abris: The Land * Hubrasil: Shadows * Nuzaldir: Underworld & Afterlife * Kamdione: Music * Jeharis: …

  • The Emerald Empress

    The leader of the Elves, and one of the few people still alive from before the Calamity.

  • The Dire Orc

    A large Orc, even for orc standards, and current leader of the nomads of the north.

  • The Larkin

    An Avian emissary from Freywyn. She is quiet and kind, but her true motives are a mystery. She stays in the Palace in Ladaris and a permanent guest of the Emperor.

  • Godspeaker

    One of the thirteen icons of Embyur, she is a Suarian that claims to be able to speak to the gods.

  • The Hunter

    One of the very few Wood Elves left in Embyur, he is a bounty hunter that will never fail to get his target.

  • The Swordsman

    The Half-Orc leader of the Ciradien Army, he is the best swordsman in all of Embyur. Rumor says he has more than 1000 kills under his belt.

  • Silver Tongue

    Both the race and gender of Silver Tongue are a mystery. They are the leader of the Moonlighters Guild, a large network of thieves and assassins stationed out of Ardis.

  • The Demon-Touched Maiden

    Not much is known about this Dark Elf witch. She was once touched by a demon and given special power of life and death. At least that's what her followers say.

  • Dragon Tamer

    A halfling, and only mortal to tame a dragon. He is one of the few people still alive from before the Calamity.

  • The Archivist

    A Gnome that has the special ability to transfer history into his special tome. The gift is passed on to another, worthy person when the Archivist is near the end of their life.

  • The Depthlord

    Leader, and grade-A asshole, of the Dwarven people. He makes his home in Deepacre, a city in "The Hearth" (one of the bigger Floating Mountains). Corrupt as can be, he wants to take back Embyur, regardless of casualties to his enemies, or his own people.

  • Crazy Nicodemus

    WORORORORORORORWWWOOOOOOOOOOOO OOOOGAAAA BOOOOOGAAAA ZIM ZAM JORJE!!!!!

  • The Calamity

    A great and terrible even that was caused by the Orcs when they first arrived in Embyur. Using the forbidden Shade Magic, they tore open rifts in reality, and allowed through terrifying monsters and demons. After the Calamity reforged the continent of …

  • Justicar Gwen

    Justicar Gwen is a stern and rigid woman. She is a no-bullshit kind of gal. She leads the Justicars Guild with an iron fist. Though she can come off as mean, she has always been known to be fair.

  • Henrick

    Henrick is the leader of the Martials Guild in Ardis.

  • Embyur

    The continent on which our adventures take place. It is one of many on the planet. It is surrounded by a dense fog-like wall, preventing anyone from sailing to or from Embyur.

  • Valkana

    Said to be the original home to the Saurians. Another dimension, some say. Not much is known about Valkana.

  • Home Page

    Greetings, and welcome to Alaria! It is a land of living legends. Our adventure begins on the small continent of Embyur, with a group of heroes trapped in a prison cell. They must work together to escape and to find their true purpose. This is the …

  • Main Page

    * [[Locations]] * [[Races]] * [[People of Interest]] * [[Magic Items]] * [[Timeline]] * [[Specializations]] * [[Talents]]

  • Orthidian Empire

    The Orthidian Empire is a mysterious nation to the west of Embyur. Not much is known about it, other than some people think it to be the origin of humans on Embyur. Below is the mark of Orthidian. [[File:808634 | class=media-item-align-center | …

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