Chronicles of Alaria

What Is The Weight of A Soul?
About 1 Tobi...

Bren, who had just seen his friend die by the heart-seeking bolt, jumps into action. He pulls out the Manticore Heart and stabs it with the Unicorn Horn. He vanishes for a moment, then re-appears falling to the ground.

At least that’s what everyone else sees. In reality, time stops and he is pulled away to a shadowy plane of existence. The realm of the God of Beginnings and Endings, Ecldir.

Ecldir, taking the form of a beautiful woman, with glowing lines of magic running across her skin in elaborate patterns, approaches Bren. She asks him how he got there, and what his wish was. He asks for Tobi to be brought back, to which Ecldir replies with “One soul will cost another”. She tells him to name one person, and he chooses Leoban, the tiefling that has been traveling with the prince.

She reaches into the void and pulls out a still-beating heart and places it on the scale for Tobi’s soul. She accepts the exchange, and sends Bren back to the material plane, making him also forget their meeting.

After Tobi is revived, they escape to the west and use a hidden teleportation pad beneath the Ladaris Bridge. Something goes wrong and they are sent many miles northwest of their intended location of Banished. They wind up miles into the Timberwolf Mountains.

After descending the mountain, and ridding themselves of the demon Barthandelus, they arrive at Lanternshire, where a mysterious curse has befallen the city. Not knowing how to counteract the effects, they decide to return at a later date to assist the town. They head towards Banished, the home of the Lute Flute Heroes.

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Tobi's Rebellion
In the heart of heresy...

The party is captured by the Prince and the guards. They are lead to a holding cell along the wall that divides the palace from the rest of the city. After escaping and having a somewhat epic/hilarious battle with some guards, and befriending one named Tomás.

Tomás takes the party to his mom’s house for supper, then they go to leave the city. They meet a lady on the bridge who says that the rebellion could use their help and takes them to the leader Onlau Rugorim, also known as The Swordsman. He tells them that they are beginning to plan out a way to take back the city from the Prince and the evil Tiefling that whispers in his ear.

They are interrupted by a loud boom and realize that they are under attack. The woman from earlier pushes the party and Onlau out of the way in order to save them, trapping her on the wrong side of a portcullis. They flee down the escape tunnel to safety.

Once they leave they are beset by The Commander, a vicious and terrible person who now runs the nation’s armies. He launches a heart-seeking bolt straight into Tobi’s chest, killing him instantly.

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The Winter Witch, and that Tiefling Bitch
Is it cold in here?

After a harsh battle with “The Collectors” and Content Not Found: bren-emy, the party continues on their way to meet the witch that lives outside of town.

After a day and a half long journey the party finds the witch, Lorelei, in her oasis. She calls herself Content Not Found: the-winter-witch because she is possessed by a frost demon. She offers up more information on the Collectors symbol and reveals to the party that it is the mark of the Orthidian Empire, a vast empire that rules a large area on the continent west of Embyur.

She also provides the party with the Unicorn Horn they have been seeking, in exchange for one of the party members taking on the demons, and ridding her of the curse.

Originally Rosario asks for the demon, but later it chooses Bren. The frost demon, who is named Barthandelus, is a neutral evil being that possesses magic users. All magic comes with a price, and Bren’s price was his sight. He no longer has normal vision, but instead has blind-sight up to 20 yards.

Lorelei also gifts the party with a few answers. The Collectors have moved west to Ladaris, and also informs the party that the Emperor has been killed

The party heads back to town and prepares to head to Ladaris. After getting supplies and hopping on Ol’ Sandy (the giant desert centipede), they head out and arrive at the northwestern edge of the Redash Badlands. They happen upon a mob trying to hang an Orc and his Halfling slave, and after finding out what the Orc did, they let it be and move on to Ladaris via wagon.

Once the party arrived at the western end of the Ladaris Bridge, they are stopped by a contingency of guards, the Tiefing from Lorelei’s vision, and a middle-aged man that looks similar to Teradil. Once Teradil is revealed to be the lost heir to the throne, the party is placed under arrest.

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Ardis & Onward
Things Didn't Go Quite As Planned...

After nearly destroying the city, via explosion and giant fish. The party has moved onward to and is heading towards Sarack, the merchant city.

After arriving in Sarack, and losing two party members to the towns defense turrets, the party moves onward towards seeking answers to the purpose of The Collectors.

They are met by two new friends who also seek The Collectors and agree to help one another. In their efforts to find the collectors they also meet Conrad, a mysterious gunslinger who has agreed to help them while in Sarack.

When heading back to the Inn for the night, the party is ambushed by a group of hooded figures, and one reveals themselves to be a doppelganger of Bren, except this version has artificial implants.

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Feynrial's Travels
The Road So Far...

First Session:

“It all began in a dark and dirty prison cell. After the rest of my guildmates were slain in the last battle, they brought in new recruits to bolster my team…

They were across the hall, in the cell opposite of mine when I first saw them. A rag-tag bunch, to say the least. There was a dwarf, who decided to use himself as a battering ram and bust out of the cell. A couple of mages, one who was trained in fire magic, while the other was trained with water and healing magic. Along with them were a human, and a sea-elf.

They proceeded to escape and try to knock out the guard. It was quite the show. After they “defeated” the guard the let the rest of us prisoners out.

In thanks, I promised them safe harbor in Ardis, as well as my assistance in finding out why they were taken and sold to the Arena."

Second Session:

“I am beginning to doubt that these people have what it takes to survive the trip to Ardis. They can’t even seem to hit anything…

After steaking a Sand Slider, we came across some Corvus feasting on a fresh kill. They got too close, and a battle broke out, and the Half-Orc was blood marked by one of the Corvus mages.

After defeating the Corvus, we found a Manticore heart. Perhaps someone in the Arcanists guild could tell us more about it."

Third Session:

“Through means, I am still not quite sure I understand, the elf managed to get us safe passage to Ardis on an Elven vessel.

Part of the way through our trip we were set upon by a fierce storm. We were forced to run ashore about 100 miles west of Ardis.

After exploring the area, and finding a few nice treasures in the wreckage of the ship, we were attacked by a horde of goblins.

We retreated into the water, where we thought we were safe until their leader came out of the forest and began to attack us with his crossbow."

Fourth Session:

“We fought hard, and defeated the goblin leader, and in turn sent the goblin wave back into the forest. Though I do not think this is the last we will see of them.

Harick, and a contingent of 200 soldiers from Ardis happened upon us a while later. They offered to guide us back to Ardis. Though I may disagree with Haricks ways of leading, I know he would keep us safe on the journey.

Once in the city, Teradil and I opened up the old guild hideout and got it ready for use by the party. The others went off to get some info on various things.

It was later that day, after we all met back up outside the Battlement and Blade, that we heard a loud explosion from across the city. It seemed to come from the Martials district.. At that moment I knew that Velac had something to do with it…"

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